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Inside Mac Games Volume 4 #9
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IMG 40 Sep 1996.iso
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More Goodies
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More for Your Game
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Dark Forces
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RBLHNGR.GOBƒ
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RBLHNGR.GOB
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SECBASE.O
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Text File
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1996-07-06
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8KB
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356 lines
O 1.1
/*
# Created on the Macintosh by DFLE
# (c) 1995-96 Brad Oliver
#
# Based on source by Yves Borckmans
#
# Author
#
# GENERAL OBJECT INFORMATION
# ==========================
*/
LEVELNAME SECBASE
/*
# 3D OBJECTS
# ==========
*/
PODS 2
POD: XWING.3DO
POD: AWINGB.3DO
/*
# SPRITES
# =======
*/
SPRS 8
SPR: IDPLANS.WAX
SPR: STORMFIN.WAX
SPR: SEWERBUG.WAX
SPR: BARREL.WAX
SPR: OFFCFIN.WAX
SPR: IARMOR.WAX
SPR: COMMANDO.WAX
SPR: INTDROID.WAX
/*
# FRAMES
# ======
*/
FMES 3
FME: IMINES.FME
FME: DEDXPILT.FME
FME: IMEDKIT.FME
/*
# SOUNDS
# ======
*/
SOUNDS 2
SOUND: KELL-2.VOC
SOUND: ALARM.VOC
/*
# OBJECT DEFINITIONS
# ==================
*/
OBJECTS 53
/* # 0 */
CLASS: SPIRIT DATA: 0 X: -108.75 Y: 0.00 Z: -16.75 PCH: 0.00 YAW: 275.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: PLAYER
EYE: TRUE
SEQEND
/* # 1 */
CLASS: SPRITE DATA: 1 X: 259.50 Y: 0.00 Z: -5.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 2 */
CLASS: SPRITE DATA: 3 X: 1430.50 Y: 21.50 Z: -112.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: PLANS
LOGIC: ANIM
SEQEND
/* # 3 */
CLASS: FRAME DATA: 0 X: 573.75 Y: 0.00 Z: -132.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MINES
SEQEND
/* # 4 */
CLASS: SPRITE DATA: 2 X: 886.50 Y: 8.50 Z: -180.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: G_GUARD
SEQEND
/* # 5 */
CLASS: SPRITE DATA: 4 X: 1372.00 Y: 21.50 Z: -57.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: I_OFFICER
SEQEND
/* # 6 */
CLASS: SPRITE DATA: 4 X: 1360.50 Y: 21.50 Z: -57.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: I_OFFICER
SEQEND
/* # 7 */
CLASS: SPRITE DATA: 4 X: 1345.00 Y: 21.50 Z: -57.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: I_OFFICER
SEQEND
/* # 8 */
CLASS: SPRITE DATA: 5 X: 1357.50 Y: 21.50 Z: -30.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* # 9 */
CLASS: SPRITE DATA: 6 X: 1331.00 Y: 21.50 Z: -14.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 10 */
CLASS: SPRITE DATA: 6 X: 1306.50 Y: 21.50 Z: -13.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 11 */
CLASS: SPRITE DATA: 6 X: 1273.00 Y: 21.50 Z: 11.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 12 */
CLASS: SPRITE DATA: 6 X: 1189.50 Y: 21.50 Z: 66.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 13 */
CLASS: SPRITE DATA: 1 X: 1190.00 Y: 21.50 Z: 17.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 14 */
CLASS: SPRITE DATA: 1 X: 1068.00 Y: 21.50 Z: -142.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 15 */
CLASS: SPRITE DATA: 2 X: 936.50 Y: 8.50 Z: -139.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: KELL
BOSS: TRUE
SEQEND
/* # 16 */
CLASS: SPRITE DATA: 7 X: 661.50 Y: 0.00 Z: -222.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: INT_DROID
SEQEND
/* # 17 */
CLASS: SPRITE DATA: 4 X: 597.00 Y: 0.00 Z: -223.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: I_OFFICER
SEQEND
/* # 18 */
CLASS: SPRITE DATA: 4 X: 631.50 Y: 0.00 Z: -225.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: I_OFFICER
SEQEND
/* # 19 */
CLASS: SPRITE DATA: 4 X: 593.00 Y: 0.00 Z: -181.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: I_OFFICER
SEQEND
/* # 20 */
CLASS: SPRITE DATA: 4 X: 602.50 Y: 0.00 Z: -180.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: I_OFFICER
SEQEND
/* # 21 */
CLASS: SPRITE DATA: 7 X: 589.00 Y: 0.00 Z: -132.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: INT_DROID
SEQEND
/* # 22 */
CLASS: SPRITE DATA: 7 X: 608.50 Y: 0.00 Z: -132.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: INT_DROID
SEQEND
/* # 23 */
CLASS: SPRITE DATA: 6 X: 586.50 Y: 0.00 Z: -79.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 24 */
CLASS: SPRITE DATA: 6 X: 588.50 Y: 0.00 Z: -51.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 25 */
CLASS: SPRITE DATA: 6 X: 586.50 Y: 0.00 Z: -23.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 26 */
CLASS: SPRITE DATA: 6 X: 615.50 Y: 0.00 Z: -23.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 27 */
CLASS: SPRITE DATA: 6 X: 614.50 Y: 0.00 Z: -50.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 28 */
CLASS: SPRITE DATA: 6 X: 615.50 Y: 0.00 Z: -81.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 29 */
CLASS: SPRITE DATA: 1 X: 526.00 Y: 0.00 Z: -58.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 30 */
CLASS: SPRITE DATA: 1 X: 527.00 Y: 0.00 Z: 68.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 31 */
CLASS: SPRITE DATA: 4 X: 481.00 Y: 0.00 Z: 7.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: I_OFFICER
SEQEND
/* # 32 */
CLASS: SPRITE DATA: 1 X: 462.00 Y: 0.00 Z: -61.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 33 */
CLASS: SPRITE DATA: 1 X: 462.50 Y: 0.00 Z: 65.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 34 */
CLASS: SPRITE DATA: 6 X: 398.00 Y: 0.00 Z: -53.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 35 */
CLASS: SPRITE DATA: 6 X: 400.50 Y: 0.00 Z: -4.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 36 */
CLASS: SPRITE DATA: 6 X: 401.50 Y: 0.00 Z: 43.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 37 */
CLASS: SPRITE DATA: 6 X: 349.00 Y: 0.00 Z: 50.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 38 */
CLASS: SPRITE DATA: 6 X: 350.50 Y: 0.00 Z: -58.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: COMMANDO
SEQEND
/* # 39 */
CLASS: SPRITE DATA: 1 X: 301.00 Y: 0.00 Z: -15.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 40 */
CLASS: SPRITE DATA: 1 X: 301.00 Y: 0.00 Z: 24.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 41 */
CLASS: SPRITE DATA: 1 X: 301.50 Y: 0.00 Z: 6.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
TYPE: TROOP
SEQEND
/* # 42 */
CLASS: 3D DATA: 0 X: 487.00 Y: 0.00 Z: -33.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* # 43 */
CLASS: 3D DATA: 1 X: 509.00 Y: 0.00 Z: 49.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* # 44 */
CLASS: FRAME DATA: 1 X: 533.00 Y: 0.00 Z: -4.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* # 45 */
CLASS: FRAME DATA: 1 X: 539.00 Y: 0.00 Z: 32.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* # 46 */
CLASS: 3D DATA: 0 X: 533.00 Y: 0.00 Z: -36.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* # 47 */
CLASS: SOUND DATA: 0 X: 808.00 Y: 8.50 Z: -219.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* # 48 */
CLASS: SPRITE DATA: 5 X: 788.50 Y: 8.50 Z: -206.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* # 49 */
CLASS: FRAME DATA: 2 X: 795.00 Y: 8.50 Z: -206.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
SEQ
LOGIC: MEDKIT
SEQEND
/* # 50 */
CLASS: FRAME DATA: 1 X: 414.00 Y: 0.00 Z: -28.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* # 51 */
CLASS: FRAME DATA: 1 X: 248.50 Y: 0.00 Z: 6.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0
/* # 52 */
CLASS: SOUND DATA: 1 X: -88.75 Y: 0.00 Z: -8.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0